Your standard monster masher is a Mace, which acts like an extended punch. You'll find an Axe, magic spells, and other weapons along the way, too. The seamless items interface is particularly handy. You can hold four things at any time and a nice, ever-present, onscreen display lets you know what you're holding without intruding on the game play.
Beast II's graphics will catch your eye just like its predecessors. As in the first version, the animation's a bit stiff, but the artsy pix are beautifully drawn and colored. The psychedelic, fantasyland backgrounds and the detailed character sprites are especially fresh. Beast's sounds really sing, too. The synthesizer music pops, and the sound effects add excitement to the game.
Shadow of the Beast II has animal magnetism. If you feel the call of the wild, check it out. Just don't expect any creature comfort. Since you have slain the beast lord, all you need to do now is head home to your family and your sister child. However, as you arrive, you discover to your dismay that she has been stolen by the vile Zelek, a necromancer of incredible power who is in the service of a mysterious demon named Maletoth.
Now you must venture out once again and solve the puzzles that lurk in the land! Since you have been changed back to a human, you now use a ball and chain weapon. But you can still conquer others along the way by throwing axes and casting a special ripple spell.
The graphics and parallax scrolling are much better than the first version, and the music provides a more vivid and horrific atmosphere! This addictive little game doesn't have great graphics or real slick controls, so why does it get people hooked? Maybe because it's such a challenge to complete or because it may cause you to gasp!
Give this one a rent! Here I am, armed only with a spiked metal ball on a chain and my god given brains, trying to defeat monsters that are way bigger than me. I'm lonely and tired and on a far away planet, trying to save my little sister from life as a Beast Mage for the evil Maletoth.
Sound interesting? You're not wrong. Beast is certainly a very impressive game. For a start, at present it's planned as Amiga only, which means the programmers have had no ST conversion restrictions. And once you take a look at some of the statistics, you'll start to wish most other programmers would give themselves a rest from the same worries.
No less than levels of smooth parallax scrolling, which is really a sight to behold. The scrolling updates 50 times a second - that's the speed of a coin-op - and there are up to colours on screen at once. And that's only the start; there's the sound to be taken into consideration yet.
There's over K of it which, we are reliably informed, is more than the music from the Thunderblade and Afterburner coin-ops put together. What's more, it's also some of the best work Whittaker's ever done; catchy, atmospheric and it's got that all important rock guitar sample. The theme of the game is revenge.
Stolen from your parents at their sacrifice and turned into a bestial messenger for the Beast-mages through various metamorphic potions and deep hypnotic suggestion, the Beast-mages thought they had destroyed all remnants of the human inside you. How wrong they were. The beauty within the beast has awoken, and now it's after blood for blood. The death of the master for the death of his parents.
But before he can reach the master, he has to travel through several areas, each with its own predators and its own traps. Out in the wilderness, for example, you are assailed by rampaging eagles and low flying boulders. Further along in the game you are assailed by such wonders as eyeballs, Psygnosis insignia and lightning. The whole thing is played over a multi-directional scrolling playfield - and what scrolling! The design and programming is by Martin Edmundson and Paul Howarth of Reflections, the same British group which did Ballistix , another Psygnosis title.
The objective of the game echoes many other software entertainments: to exact revenge on some unseen force for wrongs done to the player-character. In this case, the gamer's goatlike character is searching a faraway planet, attempting to find his former masters, the Beast-Mages. He seeks revenge for their forcing him to kill his father. The course of this pursuit takes the gamer across and underneath the surface of the planet, gaining artifacts along the way to aid him.
Of course, the Beast-Mages have left guards and traps to impede the player's progress. While the storyline of Beast is a little thin, the breathtaking graphics make up for this deficiency. The backgrounds scroll on several levels, with objects passing behind one another, accurately conveying the sense of three-dimensional space. When running along the plain, for example, the horizon scrolls at a slower rate than the objects in the foreground.
The characters are all well drawn and animated, adding to the sense of reality. The music in Beast is equally impressive. The score was composed by David Whittaker on a Korg M1, a professional music workstation. The sounds were then converted to a digitized format for use in the game.
The sound effects are just as good, drawing the player further into the game, enhancing the overall effect. Unfortunately, although the graphics and sound are first-rate, the actual game play of Beast is rather stale. The game emphasizes repetitive hacking and slashing over creative puzzle solving. After you've beaten a creature once, you can beat all others of the same type with the same method.
Similarly, many of the guards look different, but they all employ the same attack method and may be defeated easily.
One major complaint is that the game has no scoring function. The only way to measure progress is by how much of the game the player can survive, not how many points are racked up. Another problem is that the character starts the game with 12 life points to last throughout the contest. There are potions that replenish the player's life points, but the total figure can never be more than Shadow of the Beast is a visually and aurally impressive game. Although it doesn't break any new ground where actual game play is concerned, many gamers will be won over by the breathtaking graphics.
It's a fantastic demo of the art and sound capabilities of the Amiga and Atari ST computers. Now we're talking about action and graphics to the max! The guys at Atari have got a sure-fire winner for the Lynx system. Shadow of the Beast is faithful to the original yes, the one long ago for the Amiga.
The graphics are incredible! With Bit capability, Atari has been able to create an almost 3-D image. When you walk, the background will move independently and the effect is quite impressive. You should remember the story: the Beast Lord turned you into the creature you are, and forced you to do his evil bidding. You always felt he was wrong and you hated him,.
He finally pushed too far when he sacrificed your father at the altar. Now you're on a rampage, out to kill any creature that stands in the way between you and your final battle with the Beast Lord. Atari can be proud of this winner for the hand-held crowd. With its superior graphics and good sound, it will entertain for hours. So, when things start to heat up this summer, cool off in the Shadow of the Beast! Introducing Shadow of the Beast. Many years ago, a small child was stolen from his parents and carried to a sacred temple.
Once there, the child was changed into a beast by mystic chants and rare animal bloods. However, he has learned his true past and seeks his revenge against the masters that did this to him. Shadow of the Beast features excellent animation and an eerie soundtrack that will send chills up your spine! The evil Beast Lord has taken over the land and it's your job to restore peace.
Giant bosses await you in the caves and in the trees! The popular computer game is coming to the Genesis. Battle with huge beasts as you progress through your quest. One of the best computer conversions to date! While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord.
He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself.
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