If Sam disarms the bombs in Nashville and Los Angeles, the end newscast will say that a potential terrorist attack has been stopped. If only one of the bombs is disarmed, the newscast will report on a bomb, whichever one was not disarmed, exploding and killing many.
If neither of the bombs are disarmed, the newscast will say that two bombs have gone off in Nashville and Los Angeles, killing many people. If Nashville is destroyed, it is also noted that the President has been killed due to a visit. He is succeeded by his Vice President. Fisher is given objectives from two separate parties, the JBA and NSA, sometimes forcing the player to choose between them in order to progress.
Due to the fact he is "working" for two different organizations, Sam is faced with several choices in the game that affect his trust with the JBA and the NSA, represented by the "trust meter".
Trust on either side affects Sam's weapon arsenal: completing NSA objectives will unlock a high-tech arsenal, while completing JBA objectives will unlock a lower-tech lethal arsenal. Multiple endings are introduced. The lock-picking mini-game returns and a new bomb defusing game is introduced. Version 1 takes place in the present.
An additional single-player mission with alternate ending, a new Spies vs. Spies online mode, an extended co-op mode and LAN. The story has also been altered almost completely in these versions of the game; one change of note is inclusion of a HUD very similar to Chaos Theory's.
The player receives the SC Compact Launcher in a few missions, which shoots only non-lethal rounds. The PlayStation 2 version includes two exclusive "flashback" missions: one mission has Sam rescuing his daughter from a cargo ship the level design is borrowed from the Yugoslavia mission in Splinter Cell: Essentials , and the other has Sam escaping captivity from a German bunker level design borrowed from the SEALs mission in Essentials. The PlayStation 2 version featuring exclusive levels is not new to the series.
The decisions he has to make will become increasingly difficult as he progresses through the game. Earlier decisions, such as deciding whether or not to free all of the prisoners during the prison breakout, will just affect his score, but as the game progresses, Sam is faced with serious choices that could kill thousands if made wrong, but may blow his cover if he does not do it. Despite this, Sam must make the JBA trust him, in order to gain access to the restricted areas of their base and complete NSA objectives.
If he is seen in restricted areas before he is allowed to go there, it will dramatically affect his trust with the JBA. He is also watched by the JBA in most of his missions, if he is seen completing NSA objectives or is thought to be doing something out of the ordinary, his trust will go down.
Killing people apart from those ordered to be taken out will affect his NSA trust in the same way. The Xbox and PlayStation 2 versions have a Spy vs.
Spy mode, with players able to play as Third Echelon or the Upsilon Force spies. There are six Game Modes in these Spy vs. All, and Countdown. Team Hack has players trying to retrieve data by hacking into enemies computers and securing their own computers, similar to "Capture The Flag.
Key Run is similar to Team Hack, except retrieving a Key to hack into the other team's computer is the main item to capture. Sam Vs. All is reminiscent to Metal Gear Solid 3: Subsistence's Sneaking Mission game mode, in which one player who is Sam Fisher must play as a lone wolf and hack into computers defended by an Upsilon spy team. View all Product Type. My Benefits. Shop Now. Added to your wishlist We're sorry, but you may not access this content due to age gate.
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View results Release date: April 21, Tom Clancy's Splinter Cell Collection. Released on April 21, Release date: August 20, Tom Clancy's Splinter Cell Blacklist.
Released on August 20, Release date: April 13, Tom Clancy's Splinter Cell Conviction. It was published by Berkley Books, under Penguin Group. In this book you follow Sam Fisher after the killing of Lambert. Fisher is on the run and has 'gone rogue. Tales of treason and betrayal are being heard about Sam throughout the underworld. He will not let Lambert die in vain as he travels around the world untangling intricate plots of murder, espionage, and international arms dealers.
Endgame [57] is the second 'half' of the Conviction novel. It was published on December 1, The story is told from the perspective of Ben Hansen and the rest of the team pursuing Fisher. The events reveal a plot of international intrigue.
Published in October , this tie-in novel takes place after the events of the video game Tom Clancy's Splinter Cell: Blacklist. But when the Kremlin orders him to unleash a catastrophic computer virus against the United States, he is forced to flee for his life. Because there are others looking for Kasperov. And the only thing they will offer him is a swift death. Aftermath is written by Peter Telep and the first in the series to be authored without the use of the David Michaels pseudonym.
Tom Clancy's Splinter Cell: Echoes is a graphic novel. Originally announced as a special feature on Splinter Cell: Chaos Theory , a film adaptation for the series was confirmed to be in development, as early as The company officially stated, 'We want to keep ownership, retain control over the film content, and we're open to work with studios on the development of our projects, and eventually collaborate on the pre-casting, pre-budget and script.
April , Liman had left the director's chair, with reports that studio were talking with Joseph Kahn as his replacement. The producer explained that the movie is intended to have its own style within the action movie genre, and that the production team is aiming to make an edgy PG rated film.
The first game explains that 'Splinter Cell' refers to an elite recon-type unit of single covert operatives such as Sam Fisher who are supported in the field by a high-tech remote team. In the first three games Splinter Cell , Pandora Tomorrow , Chaos Theory , terrorists are planning attacks, usually by use of information warfare, which Sam Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. In the fourth game, Double Agent , Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.
When he discovers that the death of his daughter Sarah had not been an accident as had been purported at the beginning of Double Agent , he strikes out on his own in search of those responsible until Sam's investigation uncovers a conspiracy within his old agency. A new outfit, Fourth Echelon, is formed by the President and placed under the command of Sam Fisher with the mission of stopping the Blacklist attacks and the Engineers - the organization behind them.
Blacklist deals with the morality of war and how far Sam and his team go in order to prevent these plots against America. A device used for seeing in the dark features strongly in the series. Originally, Tom Clancy had rejected the idea of Sam Fisher having these 'trifocal goggles', having stated that such goggles with both thermal vision and night vision were impossible to make.
The creators argued that having two separate sets of goggles would have made for awkward gameplay and convinced Clancy to allow it. This also gave the Splinter Cell series a recognizable signature, a desirable feature. Conviction allows a fourth module to be accessed, a sonar module that can scan through walls for interactable objects, such as weapons, people, and consoles.
The trifocal goggles however, didn't remain completely fictional. In , Northrop Grumman produced and delivered one such device. The characters of the games, as well as the organization 'Third Echelon', were created by J. The main recurring ones are:. The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards.
The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode.
Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam's actions in the single-player modes, letting players act on information he obtained or provide support in the field.
Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent such as let himself be seen with an NSA gadget , otherwise he will lose instantly.
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